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Posts tagged “tera

Tera – Racial animation tests & “flinching”

Here is a video that shows the difference in the racial auto attack animations for the melee classes. You can see some nice differences in the ranges traveled and swing arcs. The lancers also have some different damage lengths on there lances with the different races. Female amani lancer and baraka having the shortest and elin and elf having the longest. You can also see some examples of whats called “flinching” in tera. It occurs when auto attacking a player and it causes the target to do a flinch animation, there by causing a mini stun and can be done repeatedly assisting in locking down targets in pvp.


Tera – Argon Queen Part 2 Patch Dev Q&A

Q: The future of BGs?

A: 10vs10 BGs are being actively worked on, also PvP balance is being analyzed. Additionally, monsters will be placed on the maps for a more strategic battle, by defeating the monsters the party will get additional buffs. BG party matching also being worked on.

Q: Future plans for the Nexus System?

A: More and more rewards will be added. New tier 13 enhancing items will be also introduced.
New effects will be implemented and the 20 man party aka Raid Party will be added too.
Further adjustments will be made regarding the difficulty, expect some of it from the 5th of April patch.

Q: Warrior and other class balancing plans?

A: Part 2 of the Argon Queen update will feature major changes for our tankers.
Warriors as tankers proove to be a difficult issue to handle but the second part of Argon Queen update aims to solve these problems. Various balance restoring plans will be tested out.

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One of them is the Stamina Bar/Gauge you can see above (I assume the current stamina will revert back to condition as it was referred to previously). If a Lancer successfully blocks an attack no MP will be consumed but Stamina instead. This will ensure that Lancers will have better resources.

Warriors on the other hand will be able to continually evade and dodge attacks while they have Stamina so as long as you have stamina, no cooldown will be applied to the skill.

The formal introduction of the Stamina Gauge is yet to be finalized but the current internal tester’s feedback was positive so far.

Warriors will get additional tanking skills and Lancers will get some skills to enhance solo gameplay.

Q: Any update on Priest’s and Mystic’s weapon enchanting?

A: This seems to be a persistent problem (random options on weapons, moneysink to reseal again and again for healer fitting options) and some sort of fix for the issue will be presented in the second part of the Argon Queen update. Staves and Scepters will get a fixed healing options when enchanting to +3/+6/+9. The balancing of such options is being tested and evaluated at the moment.

Tera – Guild Leveling System

Here is a nice video I found that outlines the Guild leveling system in Tera. Guild levels unlock things like guild housing, buffs, items annd consumables. Guild levels also lead into the Political system in Tera.

Tera – Redesigned Dungeons and New Features

Enmasse has gone to great lengths to not only bring over the elements of Tera and its latest content patch Queen of Argon for western markets, but they have done extensive redesigns and retuning of dungeons. This was done because many of the dungeons we released at different times and in different patches for KTera. So, they tended to group up at the current level cap. As that level cap was raised you were left with clusters of dungeons that had just been out dated. So EME has done some great work reorganizing this content so it can be spaced out evenly during your leveling experience and will fit well with in the storylines. You can see some of the new features being added with the release patch below, as well as full dungeon list.

  • New dungeons. We’ve added Sigil Adstringo, Ascent of Saravash, Suryati’s Peak, Balder’s Temple, and Fane of Kaprima.
  • Instance dungeon matcher. Effortlessly build a party for the dungeon of your choice–and get both combat buffs and extra loot for doing so.
  • Improved drop rates. Beat one of TERA‘s bosses, and you’ll get more and better loot.
  • Smoother progression. Sigil Adstringo, Ascent of Saravash, and Suryati’s Peak have been extensively redesigned so players can experience them earlier. More than just a retuning, the redesigned dungeons feature new storylines, new enemies, and new rewards.
Dungeon Level Dungeon Level
Bastion of Lok 20 Ebon Tower 58
Sinestral Manor 26 Ebon Tower (Hard) 60*
Cultists’ Refuge 35 Kelsaik’s Nest 58
Necromancer Tomb 41 Kelsaik’s Nest (Hard) 60*
Sigil Adstringo 45 Labyrinth of Terror 58
Golden Labyrinth 48 Labyrinth of Terror (Hard) 60*
Akasha’s Hideout 48 Balder’s Temple 60
Akasha’s Hideout (Hard) 48* Balder’s Temple (Hard) 60*
Ascent of Saravash 48 Fane of Kaprima 60
Saleron’s Sky Garden 53 Fane of Kaprima (Hard) 60*
Suryati’s Peak 56

Tera – Enchanting and the new changes

Improved Enchanting – The change we will be implementing is the removal of the chance that an unsuccessful enchanting attempt will decrease the item’s enchantment level. This means once you earn that enchant level it is yours to keep. In order to offset this change we have introduced 3 tiers of Alkahest powders: one for enchant +1 to +6, one for +7 to +9 and one for +10 to +12. Obviously the cost of powders will be increased at each tier. Our goal here was to keep the cost for getting these items similar but remove the frustrations that random numbers can cause and let you keep what you have already earned.

Improved Unsealing – In TERA, you can receive random attributes by unsealing an unidentified item. Then the item can be re-sealed and unsealed again until you receive the attributes you want. We are adding the ability to ‘lock’ the desired attributes earned from Identifying Enigmatic items. This lets you change the attributes you choose while letting you keep the ones you want. You can repeat the process until you receive all 3 or 4 attributes you wish. This should help eliminate the frustration felt of getting that exact combo you want on your items. We will be sure to update you with more information as they become available and we appreciate your feedback. These changes are the results of the feedback we’ve received from you and we encourage you to keep sharing your thoughts!

Tera – Updates, OBT and Early Character Creation

I apologize for the lack of updates lately. I have gotten bogged down by the constraints of real life recently. I have been working on a guide to Tera stats and the combat calculations. I should have that available soon. But, alas we have the NA CBT 5 coming up this weekend, the final closed beta test for NA users before the world is wiped and Tera is updated for release and for most the start of their release characters in the upcoming Open Beta. En Masse has released some new dates for the upcoming events such as when the huge(4GB) open beta patch will be available for download, early character creation, early access to OBT for preorders, and new length of the OBT.

  • NA CBT 5 – 3:00 pm est  4/6/12 – 2:59 am est 4/9/12 (max level of 38.)
  • Character Wipe – All servers and character progress will be wiped at the end of CBT 5.
  • OBT Patch – Download becomes available at 3:00am est 4/9/12 at a file size of over 4GB.
  • Early Character Creation – Will be made available 10pm est 4/13/12 – 1pm est 4/17/12 (one character per account.)
  • Pre-Order OBT Access – Pre orders get a 1 early access to the OBT 3pm est 4/19/12 – 3am est 4/24/12.
  • Open Beta Access – Everyone else will get access to OBT at 3pm est 4/20/12 – 3am est 4/24/12 (max level of 38 is most likely.)

Tera – Party UI Icons and HUD

I noticed in this PvP video that he had several unusual icons over his head as well his party members heads showed icons also. I realized that these were the skill icons of the skills the players were performing at the time. So I went out to figure out these icons and how to configure them. I found that in the UI options there are several options to turn these icons on for not only seeing the icons over your own head but to see those icons of your party members as well. (They are off by default.) These come in quite handy for PvP as well as PvE. They indicate not only what skills are being used but information such as if someone has pulled aggro, a monster has enraged, someone has just taken a large percentage of their health in damage, or if someone is at low health. Follow the link below for full guide on the icons and their meanings.

Party UI Combat Icons Guide