Q: The future of BGs?
A: 10vs10 BGs are being actively worked on, also PvP balance is being analyzed. Additionally, monsters will be placed on the maps for a more strategic battle, by defeating the monsters the party will get additional buffs. BG party matching also being worked on.
Q: Future plans for the Nexus System?
A: More and more rewards will be added. New tier 13 enhancing items will be also introduced.
New effects will be implemented and the 20 man party aka Raid Party will be added too.
Further adjustments will be made regarding the difficulty, expect some of it from the 5th of April patch.
Q: Warrior and other class balancing plans?
A: Part 2 of the Argon Queen update will feature major changes for our tankers.
Warriors as tankers proove to be a difficult issue to handle but the second part of Argon Queen update aims to solve these problems. Various balance restoring plans will be tested out.
One of them is the Stamina Bar/Gauge you can see above (I assume the current stamina will revert back to condition as it was referred to previously). If a Lancer successfully blocks an attack no MP will be consumed but Stamina instead. This will ensure that Lancers will have better resources.
Warriors on the other hand will be able to continually evade and dodge attacks while they have Stamina so as long as you have stamina, no cooldown will be applied to the skill.
The formal introduction of the Stamina Gauge is yet to be finalized but the current internal tester’s feedback was positive so far.
Warriors will get additional tanking skills and Lancers will get some skills to enhance solo gameplay.
Q: Any update on Priest’s and Mystic’s weapon enchanting?
A: This seems to be a persistent problem (random options on weapons, moneysink to reseal again and again for healer fitting options) and some sort of fix for the issue will be presented in the second part of the Argon Queen update. Staves and Scepters will get a fixed healing options when enchanting to +3/+6/+9. The balancing of such options is being tested and evaluated at the moment.
The NA CBT4 for Tera is coming up this weekend and they have released the latest patch notes, so here they are.
- In PvP situations, player level will be exposed when you target another player (just like monsters display their level). This should help those “fight or flight” decisions.
- Doubled the maximum number of characters you can type into all chat channels. We promise it won’t go all “Barrens chat” on you, though.
- Increased difficulty from levels 1–15 on an experimental basis. Players will have around 30% less HP and return to baseline by level 20. That red bar at the top of your screen? Kinda important.
- Terron Treasure Trove Event: Added surprise boxes around the world (except for Island of Dawn). We’d tell you more, but then it wouldn’t be a surprise, would it?
The first point is interesting and will be very useful as I interpret this to mean that you will see a level indicator next to your crosshairs when they are over another player, like you have seen for mobs in the previous betas. The next point of interest is that they have lowered the base hp of characters in the 1-15 range, hopefully this will make things a little more challenging in the early game as I noticed a rather large disparity in the difficulty of mobs when transitioning from normal mobs to BAMs around level 18. Maybe this will help maybe it won’t we’ll just have to see. Finally there’s the treasure trove event, if this is anything like the treasure box event in Euro Tera CBT last weekend, you will notice little treasure chests spawned around the world. When these treasure chests are attacked they drop an item similar to a lucky egg, that you can then right click on and they grant a random reward. These rewards range from consumable fireworks, full health restore consumables, to dyes for your armor.